Jenn0_Bing wrote:Bioshock is probably one of my favourite first 1-3 hours of a game ever though. The opening and the decent to rapture was great, and learning all the mechanics through this period was exciting. But after those first few hours the game seemed to run out of new things to throw at you, apart from new environments to effectively do the same thing as the last one in. I kept playing because i found the world engaging, i jsut don't think the actual game play didn't update itself as well as the environment art. That being said, Bioshock is still one of the few games I've managed to finish almost in one go without a break in between, somethign kept pulling me back to it. I jsut don't think I'm ready to do it all over again, unless number 2 offers some significant new game play features. Bioshock is still one of my favourite games just for the world it's created within. Same with STALKER really, gameplay wise it stagnates pretty quickly, but it's the environment that carries me through those games. Better than games like Far Cry 2, where both the gameplay (which isn't even as complex to begin with) AND the art just repeat themselves.
I think it's just a problem with scary games in general. After the first few hours and a few scares, the effect starts to wear thin on me. I had the same issues with Doom 3 and Dead Space. Maybe it's just a psychological reaction to reject the immersion to avoid being drawn in so that when monsters jump out, it won't give that same mental shock as the first few good scares did. Thankfully, Bioshock laid off the "GOTCHA!" monster closet crack pipe a few hours in, leaving you with the corridor shooter and creepy atmosphere for most of the rest of the game.
I think one horror game that did a great job with being scary, but not overdoing the startle moments were the first 2 Silent Hill games. Perhaps it's the continual transitioning from creepy but relaxing foggy town to total nightmare that keeps things from getting stale.