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S.T.A.L.K.E.R uses Doom3 assets

PostPosted: April 1st, 2007, 4:14 pm
by michi.be
As i just posted in a doom3 related forum.
I browsed the stalker .db" files with this new extract tool which is around.
I saw that they are using doom3 lightimages.
for the people which own both games can compare the "lights" folders.

I'm wondering if the russian guys got the permission for using them.
As a hobbyist i think its not that fair. If i'm using textures from another game without having the big money in mind i will get mails from a lawer or someting like that. even if i only want to do a cool level.


here are two comparsion shots:

stalker light-folder:
http://home.arcor.de/fieslings-place/st ... tdiebe.jpg

doom3 light-folder:
http://home.arcor.de/fieslings-place/st ... lights.jpg

PostPosted: April 1st, 2007, 4:28 pm
by KoKo5oVaR
WOW WE HAVE SCOOP, SOMEONE CALL THE PRESS RIGHT NOW !!

PostPosted: April 1st, 2007, 6:07 pm
by ShaDoW
In the beta versions of S.T.A.L.K.E.R. all the weapon sounds were ripped straight from Counter-Strike. Its been known they've tend to use material from other games, maybe they overlooked this, they figured noone would find out, or you don't work at their studios and don't know they might have had permission from ID Software to use these.

PostPosted: April 1st, 2007, 6:26 pm
by FrieChamp
Whoopsy! :oops:

PostPosted: April 1st, 2007, 6:42 pm
by Sa74n
oh damn :sad:

you should never use another games assets when making one.. only sample content that comes with the engine if its licensed. cleaning up the whole stuff afterwards is a real mess

PostPosted: April 1st, 2007, 8:13 pm
by Izuno
intesting indeed! I may mention this to my production friends at THQ. 1) This is a problem and I'm kinda glad I'm not officially working on Stalker marketing any more - or - 2) It's actually not what it seems and no one cares :-)

PostPosted: April 1st, 2007, 8:55 pm
by Steppenwolf
Interesting find. :oops:

PostPosted: April 1st, 2007, 9:43 pm
by Dodger
you've got to call them and ask them why they do like thiz

PostPosted: April 2nd, 2007, 12:46 am
by VoodooBenshee
what the ... now i know why this old game took 5 years of development :D:D

PostPosted: April 2nd, 2007, 1:09 am
by JeanPaul
The Blacker Brad Pitt wrote:Most likely from a texture pack that was purchased, Valve have also done it in Half-Life 2.

PostPosted: April 2nd, 2007, 6:47 am
by leileilol
hahahaha i doubt ID software would sample from texture packs let alone sell some themselves!

Valve aren't really a good example of anything to cite about.

PostPosted: April 2nd, 2007, 7:59 am
by KungFuSquirrel
leileilol wrote:Valve aren't really a good example of anything to cite about.


Right, except for a significant portion of what they do. Anyway.

You'll find similarities in textures between games all the time as companies will use the same references and resources and overlap between games here and there, but rectangular-based light volumes with textures aren't exactly common outside of D3 tech. There's some rather specialty crossover of the light materials at that. Some of those are in reference to specific d3 textures if this is the case.

Oops.

PostPosted: April 2nd, 2007, 9:16 pm
by Buddy
Doom 3:
Image
STALKER:
Image

Slightly more saturated... it would be hard for anyone to find out if they would atleast change the names instead of just adding "lights_".

COMON Guys IMPFLASH :cry: :cry: :cry:

PostPosted: April 3rd, 2007, 7:23 pm
by D3ads
Have you got a link to aforementioned extract tool?

PostPosted: April 5th, 2007, 4:59 am
by Johnny
JamesDoolittle is too lazy to post this:

Image