Get feedback on your in-development maps and models, discuss the latest modeling and level editing software, and anything else that comes in three dimensions.
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by Hourences » July 31st, 2007, 10:37 am
The car needs a skin.
The building, tiling textures for all large surfaces such as the walls, all other elements on a single big texture sheet. Windows, doors, deco elements all in 1 texture.
The car will be much harder than the building, if you are this new to texturing you might just want to forget about the car for the time being and learn regular texturing first.
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Hourences

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by seir » July 31st, 2007, 11:26 am
I have skinned only one model and it's very amateur imo :/ Any liks for tutorials?
This is that model (250 tris contest):

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seir

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by st0lve » July 31st, 2007, 12:02 pm
The entire building on 1 texture map? So no tiling? Just overlapping?
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st0lve

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by seir » July 31st, 2007, 1:13 pm
Hourences: Thanks, thse tutorials are very helpful! The game which will use this model is a Looking-From-The-Top Perspective (don't know exact and pro name for that persp.) like in Alien Breed, Chaos Engine...
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seir

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by seir » August 5th, 2007, 9:43 pm
update:

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seir

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by seir » August 6th, 2007, 11:36 am
Okay, I need your help!
I'm looking for a photo of seats and doors form the inside of car... do you have someting like that?
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seir

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by Rick_D » August 10th, 2007, 8:52 am
hah see you don't need anybody's help xD
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Rick_D

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by seir » August 18th, 2007, 9:56 pm
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seir

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by seir » August 19th, 2007, 5:32 pm
It's funz!

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seir

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