Unknown Worlds looking for artists for Natural Selection 2

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Postby Sindwiller » May 12th, 2007, 12:35 pm

amckern wrote:Why are they producing level concept art if the game is going to be composed of a large amount of community content?


We make the interesting part (style etc.), you do the boring part (make the level itself)?
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Postby PhilipK » May 12th, 2007, 12:37 pm

amckern wrote:Why are they producing level concept art if the game is going to be composed of a large amount of community content?


The whole art style must be set for textures, props and other environment things. Therefor concept art is quite crucial.
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Postby KungFuSquirrel » May 12th, 2007, 2:27 pm

Sindwiller wrote:We make the interesting part (style etc.), you do the boring part (make the level itself)?


Someone clearly has never worked from or with concept art before. :P
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Postby amckern » May 12th, 2007, 3:37 pm

PhilipK wrote:
amckern wrote:Why are they producing level concept art if the game is going to be composed of a large amount of community content?


The whole art style must be set for textures, props and other environment things. Therefor concept art is quite crucial.


Understandable, i was trying to mean that 5% or less of past time level designers would even know what to do with a concept in terms of making a level from it - but i overlooked the need to make the environment assets from it as well.
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Postby Evert » May 12th, 2007, 5:27 pm

KungFuSquirrel wrote:
Sindwiller wrote:We make the interesting part (style etc.), you do the boring part (make the level itself)?


Someone clearly has never worked from or with concept art before. :P


And missed the little piece called gameplay.
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Postby Seldoon182 » June 12th, 2007, 5:55 pm

Does new game mode will be add with Natural Selection 2 ?
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