amckern wrote:Why are they producing level concept art if the game is going to be composed of a large amount of community content?
We make the interesting part (style etc.), you do the boring part (make the level itself)?
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amckern wrote:Why are they producing level concept art if the game is going to be composed of a large amount of community content?
amckern wrote:Why are they producing level concept art if the game is going to be composed of a large amount of community content?
Sindwiller wrote:We make the interesting part (style etc.), you do the boring part (make the level itself)?

PhilipK wrote:amckern wrote:Why are they producing level concept art if the game is going to be composed of a large amount of community content?
The whole art style must be set for textures, props and other environment things. Therefor concept art is quite crucial.
KungFuSquirrel wrote:Sindwiller wrote:We make the interesting part (style etc.), you do the boring part (make the level itself)?
Someone clearly has never worked from or with concept art before.
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