TEXTURE SET: PK02 - Source/TGA versions

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TEXTURE SET: PK02 - Source/TGA versions

Postby PhilipK » July 10th, 2010, 4:08 pm

Here is the texture set I was set to release today.
It is basically revamped versions of old NS textures I made a long time ago ((most) not used at all in NS anymore and I have clearance to release this).
I tried keeping a theme of mostly whiteish, blackish and yellow. There are also number and letter decals included.

I decided to release one HL2 Source version and one with just pure .TGAs for anyone to use as they want.

The Source set contains 98 materials.


DOWNLOADS:
Source version: http://philipk.net/portfolio/textures/pk02_source.zip
TGA version: http://philipk.net/portfolio/textures/pk02_tga.zip


Image of a few ones in the set:
Image

Hope there may be some people finding this useful :)
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby Skjalg » July 10th, 2010, 4:24 pm

oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god
Sentura wrote:i would argue there is a difference [...]
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby 3Dnj » July 10th, 2010, 5:05 pm

wowow ! dl, I don't know what to do with btw :D
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby Froyok » July 10th, 2010, 6:15 pm

3Dnj wrote:wowow ! dl, I don't know what to do with btw :D

Hmmm, maybe a beach ? :v
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby Nysuatro » July 10th, 2010, 8:34 pm

You sire, rock!!!
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby Campaignjunkie » July 10th, 2010, 9:53 pm

Are uncompressed normal maps really worth the memory? There are some 5 mb VTFs here.
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby [HP] » July 11th, 2010, 2:14 am

Very nice! :) Thanks man, this sorta things are rare nowadays.
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby PhilipK » July 11th, 2010, 2:18 am

thx guys.

Campaignjunkie wrote:Are uncompressed normal maps really worth the memory? There are some 5 mb VTFs here.


About that I was very unsure about going that way with it. I may as well just compres it with DXT5 tbh. I think the loss will be minimal espcially since I dont really have anything critical in terms of beveling or perfect gradients in the normal. So that is a good point.
On the other hand tex memory is a bit less of a problem nowdays. But that doesn't mean you shouldn't give a shit about older PCs etc when building stuff. So yeah, I think it might be a good idea just reexporting those with DXT5 compression and it'd minimized the file size significantly.

Thanks man. Brought up a good point there.
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby Evert » July 11th, 2010, 6:43 pm

:celebrate: awesome stuff phil
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby Sentura » July 11th, 2010, 10:44 pm

thanks, these are awesome!
Skjalg wrote:Somehow Sentura, I believe that if you ever make your own game, it won't be a big success... You'll get a few fans that absolutely adores the game and thinks its the best shit ever created, but most people won't understand it.

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carrying the burden that will never lift.
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby PhilipK » July 11th, 2010, 10:47 pm

ty!

I reuploaded the source version now with compressed normals. The ingame difference was indeed minor. Wouldn't really matter much unless you've got something extremely clean, that also have a lot of subtle gradients in the normals.
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby Term!nator525 » July 12th, 2010, 2:02 am

Thanks btw the second pack is slight different to the first one. I would say the specularmap in the old one is tree times more intense as the new one. Thats kinda "ugly" if you want to use both packs together.

Image
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby dux » July 12th, 2010, 7:03 am

Make me more ns2 stuff fillip ;(
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby seir » July 12th, 2010, 9:56 am

Phillip, I have an idea to create Quake 1 map with you textures. Can I convert your TGA's to Q1 palette? :>
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Re: TEXTURE SET: PK02 - Source/TGA versions

Postby Seldoon182 » July 12th, 2010, 11:34 am

I ask for a spotlight on Philip he really deserve to be a Mapcore's featured Artist! :)

Awesome as always Philip!
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