Remake HL textures

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Remake HL textures

Postby DelaZ » August 31st, 2004, 8:05 pm

*EDIT*



Half-Life.wad download :

- http://thomi.muskatli.hu/ftp/half-life/halflife.wad

- http://lomu.unice.fr/iutstag/knoff/dive ... lflife.wad

Wally Texture Editor download :

- http://www.quaketerminus.com/tools/wally_155b.exe



*super Zaph edit* http://mapcore.org/halflife_jpg/ - if you don't wanna muck around with wally



I'm trying to get a job @ Nightwatch as a Texture Artist

aside of Insurgency (http://www.insurgencymod.net) were I am LD & 2D artist.

So basicly I'm remaking some old HL textures.

First I make them 512 px and I change them to 256 px once they are finished.



OLD

128x160

Image



NEW

256 x 256

Image



Image



Image





OLD

Image



NEW

384x512 (high quality)

Image



192x256

Image



WIP, More to come... :)
Last edited by DelaZ on August 31st, 2004, 8:43 pm, edited 1 time in total.
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Postby st0lve » August 31st, 2004, 8:15 pm

wow.. remake all of the "used" textures, and I'll prolly make an hldm map with the "standar" textures :-o



That orange color is a little to strong I think..
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Postby mikezilla » August 31st, 2004, 8:23 pm

um you're not using powers of two which reak havoc on video cards



remember kids



2,4,8,16,32,64,128,256,512 ONLY!!!!!!
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Postby kleinluka » August 31st, 2004, 8:24 pm

crai. could have at least worked in powers of 2! (edit: mikey beat me on that one :P)



I think you used the sharpen filter too much as they all seem too grainy to me. Your bevels/edges are too clean and straight.
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Postby The_Postman » August 31st, 2004, 8:25 pm

Oh mikey!



Seriously though I like this idea, everyone jump on it!
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Postby Squad » August 31st, 2004, 8:26 pm

I think he just "copied" the sizes from the originals (they're not powers of 2 either), as that's easier to work. They're not meant to be used in a map anyway (correct me if I'm wrong), so it doesn't really matter.



Other than that, looking good! I agree the organe is a tad too strong.
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Postby DelaZ » August 31st, 2004, 8:28 pm

About the power of 2 thingie... I just took the sizes of the default textures and resized the largest side to 512 :/ Thanks for the comments
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Postby The_Postman » August 31st, 2004, 8:30 pm

DelaZ wrote:About the power of 2 thingie... I just took the sizes of the default textures and resized the largest side to 512 :/ Thanks for the comments




Delaz if you could post a few various HL base textures for us to start with that'd be brilliant - as some of us haven't had it installed for years now. ;)



Pericolos0 wrote:ooh make it a texture contest :D




Stickied for Texture Contest Tuesdays!
Last edited by The_Postman on August 31st, 2004, 8:35 pm, edited 1 time in total.
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Postby Pericolos0 » August 31st, 2004, 8:34 pm

ooh make it a texture contest :D
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Postby Squad » August 31st, 2004, 8:38 pm

lol Peri :D
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Postby jfas » August 31st, 2004, 8:42 pm

the orange is a bit strong, but my first thought was "rad" so i like it
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Postby FrieChamp » August 31st, 2004, 9:16 pm

Oh I dig those textures, nice Delaz~
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Postby DelaZ » August 31st, 2004, 9:44 pm

A little bit to "overdone" ... :shock:



OLD

96 x 96

Image



NEW

512 x 512

Image



256 x 256

Image
Last edited by DelaZ on August 31st, 2004, 9:57 pm, edited 3 times in total.
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Postby kleinluka » August 31st, 2004, 9:47 pm

whats with all the grain dude lol. thats insane :D
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Postby Campaignjunkie » August 31st, 2004, 9:48 pm

Those look pretty good. I think the teal lab-wall textures are probably too concrete / dirty though to be used in a hi-tech laboratory, especially considering how it is used at the beginning of Half-Life.
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