de_nightfever *beta* by d00ds.com

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de_nightfever *beta* by d00ds.com

Postby Magikus » July 9th, 2006, 1:15 pm

Map Name: de_nightfever *beta*

Author: StarD00d & Magikus (d00ds.com)
Release Date: 09 July 2006
Number of Spawn Points: 40


Info:

This is the BETA version of de_nightfever, the 3rd map of d00ds.com following de_losttemple and de_cpl_fire.

de_nightfever is taking place in a modern office complex right after midnight.
The idea was (in contrast to most hl2- and cs-maps) to create a clean and hyper-modern atmosphere with strong use of lighting and shadows. There are 39 custom models and 95 custom materials.

Terrorists have to disable the electricity by placing C4 on bombsite A or on the internet-connection area on bombsite B to hinder the transmission of important data.
Counter-Terrorists have to neutralize all terrorist forces or disarm the C4.

Of course a lot of effort was spend into layouting the map. There are 4 main routes in the map: to the left using the streets to enter B, using the bridge to enter B, through the middle entering A or B and over the right roof to enter A:

Overview including routes: http://halflife.ingame.de/gfx/maps/de_nightfever_overview_ani.gif


Screenshots:

01 The main hall in the center (T side):
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta01.jpg
02 The main hall in the center (CT side):
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta02.jpg
03 Above the main hall:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta03.jpg
04 Above the main hall shooting through the glass:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta04.jpg
05 Outside on the street:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta05.jpg
06 Bombspot A:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta06.jpg
07 Bombspot B:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta07.jpg
08 Leaving the main hall to the street:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta08.jpg
09 Corridor to B:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta09.jpg
10 Corridor to A:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta10.jpg
11 The library besides bombsite B:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta11.jpg
12 CT Rushing the bridge:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta12.jpg
13 T sniping over the bridge:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta13.jpg
14 Garage at T-Spawn:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta14.jpg
15 Looking into the garage:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta15.jpg
16 On the roof:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta16.jpg
17 The roof from above:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta17.jpg
18 Securing A:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta18.jpg
19 CT-Spawn:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta19.jpg
20 Jumping up on the outside:
- http://halflife.ingame.de/gfx/maps/de_nightfever_beta20.jpg


Download:

Map incl. Nav-File: http://ingame.de/mapbase/index.php?action=file&cid=5&fid=1773


List of servers running the map:

Currently the map runs on the following servers:

- (GER) ingame.de #1 at 85.14.226.244:27015
- feel free to name your servers running the map!
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Postby RD » July 9th, 2006, 1:55 pm

Looks flabbergasting. Same for losttemple
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Postby Skjalg » July 9th, 2006, 2:45 pm

RD wrote:Looks flabbergasting. Same for losttemple

I AGGRO
Sentura wrote:i would argue there is a difference [...]
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Postby hamst3r » July 9th, 2006, 3:00 pm

Looks really good. I love the most of your maps because you incorporate alot of good gameplay, but used enought detail and effects to utilize the source engine in a way that almost all computers can run with good FPS. Anyway love the look of this map, reminds me of de_tega, or the whole hospital scene from from sof2. Looks great, probally will download it and play through it with a couple of friends.
I LOEVS MY MINOS
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Postby Magikus » July 9th, 2006, 3:11 pm

Yes that sums up our intention pretty good :) If you have any comments regarding the beta, please let me know, hope we can improve it a bit more with the final :)
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Postby hessi » July 9th, 2006, 4:37 pm

great first release at mapcore! me likes! i made 2 screenshots to show you what i like most and what has definitly to be improved:

that looks great even it is just a simple plane with a phototexture!
Image

that looks rather good. kinda nuclear aquarium?! add blue colors.
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Postby KoKo5oVaR » July 9th, 2006, 4:45 pm

http://halflife.ingame.de/gfx/maps/de_n ... beta16.jpg

this remind me F.E.A.R, pretty nice work you got there. I'll test the map right now
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Postby Magikus » July 9th, 2006, 6:26 pm

Thanks for the feedback about the aquarium, I bet StarD00d will work a bit more on this ... :)
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Postby n8braker » July 9th, 2006, 6:52 pm

Wow, amazing man! Just awesome ;)
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Postby hamst3r » July 9th, 2006, 7:08 pm

Just was in the server, got my ass-wooped. Anyway it seems to be a really fun map, with a great layout. :)
I LOEVS MY MINOS
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Postby generalvivi » July 9th, 2006, 8:57 pm

nice work gj :-D
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Postby Warby » July 10th, 2006, 12:55 am

this is hot stuff i found a couple of graphicle glitches that i made screenshots of but iam too tired rigth now to upload and post em first thign in the morning i promise :)

i didnt fully understand the layout but it was a blast to play none the less ( even just with bots ) :banjo: BANJO SMILEY FOR THE WIN !
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Postby RA7 » July 10th, 2006, 1:08 am

verrryyy nice, good work. And of course mirror.
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Postby Slackiller » July 10th, 2006, 3:05 am

beautiful looking map. I love the clean look of it,great lighting and nice textures :cool:
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Postby Minotauro » July 10th, 2006, 5:35 am

I like it! :D

The only thing that really bothers me are those bookshelves that need some variety. Maybe making the garage a bit more lit would be cool too.
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