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JeanPaul wrote:Well thats an interesting approach to level design. I find it real lame though, its almost like getting maps cheap without having to put up with extra employees. You also don't have to worry about hiring anyone for that department, so really you guys get a better deal out of this. But one question, how do you know how to tweek the gameplay if there is no maps available at launch?
Anyways, best of luck with you guys and I cant wait to get my hands on that sick infestation tech.
) major project. NS1 under my belt practically counted as having a shipped game.
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Chavvo wrote:mapcore guys have a fetish for dogs and a sexual aversion for cats.
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