S.T.A.L.K.E.R uses Doom3 assets

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S.T.A.L.K.E.R uses Doom3 assets

Postby michi.be » April 1st, 2007, 4:14 pm

As i just posted in a doom3 related forum.
I browsed the stalker .db" files with this new extract tool which is around.
I saw that they are using doom3 lightimages.
for the people which own both games can compare the "lights" folders.

I'm wondering if the russian guys got the permission for using them.
As a hobbyist i think its not that fair. If i'm using textures from another game without having the big money in mind i will get mails from a lawer or someting like that. even if i only want to do a cool level.


here are two comparsion shots:

stalker light-folder:
http://home.arcor.de/fieslings-place/st ... tdiebe.jpg

doom3 light-folder:
http://home.arcor.de/fieslings-place/st ... lights.jpg
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Postby KoKo5oVaR » April 1st, 2007, 4:28 pm

WOW WE HAVE SCOOP, SOMEONE CALL THE PRESS RIGHT NOW !!
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Postby ShaDoW » April 1st, 2007, 6:07 pm

In the beta versions of S.T.A.L.K.E.R. all the weapon sounds were ripped straight from Counter-Strike. Its been known they've tend to use material from other games, maybe they overlooked this, they figured noone would find out, or you don't work at their studios and don't know they might have had permission from ID Software to use these.
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Postby FrieChamp » April 1st, 2007, 6:26 pm

Whoopsy! :oops:
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Postby Sa74n » April 1st, 2007, 6:42 pm

oh damn :sad:

you should never use another games assets when making one.. only sample content that comes with the engine if its licensed. cleaning up the whole stuff afterwards is a real mess
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Postby Izuno » April 1st, 2007, 8:13 pm

intesting indeed! I may mention this to my production friends at THQ. 1) This is a problem and I'm kinda glad I'm not officially working on Stalker marketing any more - or - 2) It's actually not what it seems and no one cares :-)
Last edited by Izuno on April 7th, 2007, 7:18 am, edited 1 time in total.
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Postby Steppenwolf » April 1st, 2007, 8:55 pm

Interesting find. :oops:
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Postby Dodger » April 1st, 2007, 9:43 pm

you've got to call them and ask them why they do like thiz
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Postby VoodooBenshee » April 2nd, 2007, 12:46 am

what the ... now i know why this old game took 5 years of development :D:D
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Postby JeanPaul » April 2nd, 2007, 1:09 am

The Blacker Brad Pitt wrote:Most likely from a texture pack that was purchased, Valve have also done it in Half-Life 2.
Black Mesa Source level design.
Lambda Core and Stalkyard
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Postby leileilol » April 2nd, 2007, 6:47 am

hahahaha i doubt ID software would sample from texture packs let alone sell some themselves!

Valve aren't really a good example of anything to cite about.
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Postby KungFuSquirrel » April 2nd, 2007, 7:59 am

leileilol wrote:Valve aren't really a good example of anything to cite about.


Right, except for a significant portion of what they do. Anyway.

You'll find similarities in textures between games all the time as companies will use the same references and resources and overlap between games here and there, but rectangular-based light volumes with textures aren't exactly common outside of D3 tech. There's some rather specialty crossover of the light materials at that. Some of those are in reference to specific d3 textures if this is the case.

Oops.
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Postby Buddy » April 2nd, 2007, 9:16 pm

Doom 3:
Image
STALKER:
Image

Slightly more saturated... it would be hard for anyone to find out if they would atleast change the names instead of just adding "lights_".

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Postby D3ads » April 3rd, 2007, 7:23 pm

Have you got a link to aforementioned extract tool?
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Postby Johnny » April 5th, 2007, 4:59 am

JamesDoolittle is too lazy to post this:

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